
Plot/narrative: Plumber saves mushroom princess from… a dinosaur? A dragon maybe? While Bogost firmly believes in a future where games present only the environment in which the player builds their own story, most games like to offer a bit more. This is the idea that a story can be told through the audience interacting with, and learning from, a new world of rules and processes. While traditional narratives do have a place in video gaming, the majority of stories told through video games involve what Bogost calls ‘procedural rhetoric’, a term he coined.

“…games abandon the dream of becoming narrative media and pursue the one they are already so good at: taking the tidy, ordinary world apart and putting it back together again in surprising, ghastly new ways.” Video game designer Ian Bogost explains it best: Written by working closely with designers, voice actors etc.īroadly speaking, a script encompasses all of the written text relating to an entertainment production – plays, films, radio broadcasts, video games, and so on.Īs shown in the table above, there are quite a few differences between traditional scripts and video game scripts. Written more independently from production team Multiple writers taking on different roles Principle screenwriter(s)/less collaborative Wider variety of texts flavour text, game lore item descriptions etc. What is a video game script? Traditional script traitsįewer, traditional forms of text dialogue, stage direction
#PET SOCIETY GAME SCRIPT HOW TO#
How to become a video game scriptwriter.Are voice acting scripts for games different?.

This article gives you a rundown of what it means to write video games scripts, how you can build a career writing for games, and how to write a script that warps a player into the world you’ve created for them. However, video game script writing is distinct from that of films or stage productions for a number of key reasons… But where do these words come from? They’re written by writers of course! Like any creative industry, writers are an essential part of video game design.
